OpenLayers. Marker

Instances of OpenLayers.Marker are a combination of a OpenLayers.LonLat and an OpenLayers.Icon.

Markers are generally added to a special layer called OpenLayers.Layer.Markers.

Example

var markers = new OpenLayers.Layer.Markers( "Markers" );
map.addLayer(markers);

var size = new OpenLayers.Size(10,17);
var offset = new OpenLayers.Pixel(-(size.w/2), -size.h);
var icon = new OpenLayers.Icon('http://boston.openguides.org/markers/AQUA.png',size,offset);
markers.addMarker(new OpenLayers.Marker(new OpenLayers.LonLat(0,0),icon));
markers.addMarker(new OpenLayers.Marker(new OpenLayers.LonLat(0,0),icon.clone()));

Note that if you pass an icon into the Marker constructor, it will take that icon and use it.  This means that you should not share icons between markers -- you use them once, but you should clone() for any additional markers using that same icon.

Summary
OpenLayers. MarkerInstances of OpenLayers.Marker are a combination of a OpenLayers.LonLat and an OpenLayers.Icon.
Constructor
OpenLayers. Marker
Functions
destroyDestroy the marker.

Constructor

OpenLayers. Marker

Parameters

lonlat{OpenLayers.LonLat} the position of this marker
icon{OpenLayers.Icon} the icon for this marker

Functions

destroy

destroy: function()

Destroy the marker.  You must first remove the marker from any layer which it has been added to, or you will get buggy behavior.  (This can not be done within the marker since the marker does not know which layer it is attached to.)

This class represents a longitude and latitude pair
The icon represents a graphical icon on the screen.
destroy: function()
Destroy the marker.
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